More Views

William Shatner, Captain Kirk, & Scott Bakula, Captain Jonathan Archer, 'star Trek & 'star Trek: Enterprise, Coming to Austin Comic Con!


Were going to stumble, make mistakes...Im sure more than a few before we find our footing. But were going to learn from those mistakes. That's what being human is all about.

Captain James T. Kirk


Mid-level Biography Brief Mode

Final Rank: Captain

Full Name: James Tiberius Kirk

Date of birth: March 22, 2233

Place of birth: Riverside, Iowa, Earth

Education: Starfleet Academy, 2250-2254

Marital status: Single

Children: One son, David Marcus (2261-2286)

Date of death: 2293/2371*

Place of death: Enterprise-B in Nexus/Veridian III*

Serial number: SC937-0176 CEC

Quarters: On original Enterprise, Deck 5; on refit/1701-A, Deck 5/Room 0195


Starfleet Career Summary

2250 As a first-year Academy student with ensign rank, assigned to U.S.S. Republic NCC-1371

2254 Upon graduation, promoted to lieutenant and posted to U.S.S. Farragut under Capt. Garrovick

2264 Promoted to captain, in command of U.S.S. Enterprise for five-year mission

2266 Exonerated in wrongful death charge of Ben Finney, first captain ever to stand trial

2269 Returned from five-year mission; promoted to admiral in charge of fleet operations at Earth

2271 Demanded to relieve Capt. Will Decker, his choice as successor for the refit Enterprise, and dealt with VGer crisis before beginning second five-year mission

2277 Accepts appointment to Academy faculty, moves into San Francisco apartment

2286 Charged, convicted and reduced permanently to captain's rank by the Federation Council for theft of Enterprise a year earlier, after saving Earth from alien onslaught by securing two extinct whales via time-traveling; given command of U.S.S. Enterprise NCC-1701-A

2287 Explores center of the galaxy with Enterprise-A hijacked by Sybok

2293* Spearheads initiatives leading to Khitomer Accords and exposes anti-peace conspiracy in Starfleet and Klingon Empire; dies while saving the U.S.S. Enterprise NCC-1701-B from an energy anomaly just minutes after its commissioning ceremony

2371 Reappears in Nexus long enough to help Captain Jean-Luc Picard save planet Veridian III from destruction in the Nexus

As much as any other figure in Starfleet history, the tall tales about James T. Kirk's exploits over a 40-year career are as numerous as the official record and probably closer to the truth in some instances. Kirk's renown began by becoming the youngest captain in Starfleet to date at 34 and the first captain to bring his starship back relatively intact after a five-year mission, having also gained a reputation as an independent whose success couldnt be argued even though he often bucked the system. He also has the distinction of being involved in 17 different temporal violations, a career record which still stands.

Kirk's ancestors pioneered the American frontier, and his Midwest roots tied him closely to American history, a lifelong interest. He had an older brother, George Samuel Kirk, although 'sam and his wife Aurelan died at Deneva in 2267; their one son and Kirk's nephew Peter survived them. As a child of 13, Kirk witnessed the massacre of 4,000 people during a famine by the governor of Tarsus IV, nicknamed Kodos the Executioner.

A romantic at heart, Kirk never formed a lasting, romantic relationship due to his devotion to career especially during his captaincy of the U.S.S. Enterprise. He did father a son with Dr. Carol Marcus, David, but was asked to avoid his upbringing and did not know he had matured into a scientific genius until 2285-86, when the young man was killed by Klingons on the Genesis planet hed help to create. Kirk long grieved for the boy's death, and that he had only a few months to know his progeny. He also regretted not having married a woman named Antonia whom he dated for about two years, from 2282 to 2284.

A family friend named Mallory helped gain Kirk entry to Starfleet Academy, and he soon had the rare treat of earning starship duty as a first-year cadet with the brevet rank of ensign while aboard the U.S.S. Republic. There Kirk was close friends with Benjamin Finney, for whose murder Kirk was later tried, but was tormented by an upperclassman, Finnegan. As an older cadet he served as an instructor, where Gary Mitchell was one of his students and later his best friend, saving his life on Dimorus. His heroes included Abraham Lincoln and Captain Garth, whose missions were required reading in class, as were the works of Dr. Roger Korby. Kirk had the distinction of being the only cadet ever to beat the no-win Kobayashi Maru scenario; he had secretly reprogrammed the simulation computer, making it possible to win and earning himself a commendation for original thinking.

After graduation, Kirk's first assignment was the U.S.S. Farragut as a newly-promoted lieutenant, a tour distinguished by his command of a survey mission to Tyree's planet Neural in 2254 and his guilt-plagued discovery of the creature dubbed a cloud vampire which led to the deaths of his captain and 200 shipmates although he realized that there was nothing he could have done to save them. Kirk once contracted and recovered from Vegan choriomeningitis, but still carries microorganisms of it in his blood.

Kirk's historically rapid rise to a captaincy and command of a loyal and respectful 430-member crew are reflected in the awards and commendations he had garnered by 2267, including the Palm Leaf of the Axanar Peace Mission, the Grankite Order of Tactics, a Class of Excellence award, the Prantares Ribbon of Commendation, First and Second Class, the Medal of Honor, a Silver Palm with Cluster, the Starfleet Citation for Conspicuous Gallantry, the Karagite Order of Heroism and several Awards of Valor.

It was on this Enterprise that he assembled a crew and forged friendships with fellow officers who would themselves become Starfleet legends: First Officer and Science Officer Spock, Dr. Leonard McCoy, engineer Montgomery Scott, Hikaru Sulu, Pavel Chekov, Uhura. Even after the end of their five-year mission, it almost became a clich that only Kirk and his crew could save the Federation from a new crisis or at least Earth. That is exactly what happened in the case of VGer in 2271 and the whale-calling aliens in 2286.

Kirk had accepted a promotion to admiral in charge of fleet operations upon his initial return, but accepted a reduction to captain when he regained command of the Enterprise in 2271 to thwart VGer, relieving Will Decker after recommending him for the center seat. Some 14 years later after another five-year command mission and a return to Academy teaching, he used Spock's cadet ship to thwart a grab by his onetime nemesis Khan Noonian Singh for the experimental Genesis device. That mission in turn set off a chain of events that led to Kirk's reunion with Carol Marcus and his son David, David's death, Spock's sacrifice to save the ship and his storage of his katra in McCoy's mind, and the discovery that Spock's body had regenerated on the Genesis Planet.

Bucking the odds once again, Kirk's loyal officers all risked their careers and lives to steal the Enterprise, retrieve Spock's body for refusion with his katra, and face down a Klingon crew in their way bent on taking Genesis which included the destruction of Kirk's beloved starship. With the stolen Klingon Bird-of-Prey and Spock on the road to recovery, the officers opted to return to face punishment but not before time-traveling to retrieve extinct whales to save Earth from an alien probe's onslaught while searching for them. Once again, Kirk was rewarded rather than punished, and given command of the all-new U.S.S. Enterprise-A that year.

Heavily involved with early peace negotiations with the Klingons, Kirk's expose of a terrorist conspriacy trying to sabotage the talks helped bring about greater peace in the galaxy just prior to his retirement from Starfleet in 2293. While aboard for the ceremonial christening of the U.S.S. Enterprise-B, Kirk volunteered to launch a torpedo manually from the underarmed, understaffed ship during an unexpected rescue mission, but was pronounced dead when his section was ripped open by discharges from the Nexus, a temporal energy ribbon, and his body was never recovered. In actuality, he survived that incident by gaining access to the Nexus and a timeless, perfect life within it for decades. He was finally shaken from endless Nexus fantasies in 2371, when Captain Jean-Luc Picard of the U.S.S. Enterprise-D persuaded him to help stop the obsessed El-Aurian, Dr. Tolian Soran, from destroying Veridian III. They stopped the madman's plot, but Kirk was killed in the fight and buried in a plain grave atop a tall butte on the rocky planet.

Captain Jonathan Archer


Rank: Captain

Assignment: Commanding officer, Enterprise NX-01

Full Name: Jonathan Archer

Birthplace: Upstate New York, North America, Earth

Parents: Mr. & Mrs. Henry Archer

Marital status: Single

Office: Enterprise NX-01, A-Deck Ready Room adjoining Bridge


Psychological Profile: Report of Starfleet Medical/Counselor's Office

Charming, bold, a born explorer. Archer is guided by a core of human decency and intuition, even when they contravene direct orders. He is independent, yet has a strong sense of duty. Archer holds a grudge against the Vulcans, whom he blames for keeping humanity stuck on Earth, but must learn to cope with a Vulcan science officer. As captain of a starship his father helped build, Archer is eager to make history and see what's out there.

Biographical Overview

Jonathan Archer grew up dreaming of the day when he would get to go where no man has gone before. His father was the renowned Henry Archer, who led the development of the Warp Five engine in the footsteps of warp pioneer Zefram Cochrane. So it is fitting that Jonathan would carry on the family legacy by commanding the first starship powered by that engine, the Enterprise NX-01.

Possessing an insatiable sense of adventure and wonder, Captain Archer is guided by a core of human decency and intuition. He is fiercely independent, while at the same time strongly committed to duty. All these qualities made him Starfleet's choice to lead humanity's first mission into the deeper reaches of space and represent Earth in the wider galactic community.

Like many children of his generation, young Jonny Archer had big dreams and big aspirations which set the stage for his future. He had Dr. Cochrane's famous inspirational speech at the dedication of the Warp Five Complex memorized to the letter. At age eight, his father gave him his first astronomy book, The Cosmos: A to Z by Laura Danly. (The boy promptly marked it From the Library of Admiral Jonny Archer.) He would stare at the pictures in the book for hours, hoping he would someday see those celestial objects in person. By age nine he was actively building models of the low-warp spaceships of the time. Using an anti-grav unit his father provided, Jonny constructed a flying toy ship and got his first taste of what it's like to be in command. It was during times like these that Jonny learned from his father some of the principles that would stay with him throughout his life: Keep things straight and steady ... finish what you start ... embrace trust not fear ...

Alas, Henry Archer would not live long enough to see through the completion of his life's work. Still, Archer has always been at the forefront of the engine's development. He was part of the NX-Test Program circa 2143, trying to break the warp two barrier. Commander Archer vied with several other officers Gardner, Duvall and A.G. Robinson for the first flight. Ultimately, Commodore Forrest, who was overseeing the project, chose Robinson. At the time, Robinson noted that Archer was too by-the-book in his methods he had the makings of a great pilot, but not a great captain. When the first flight did not go as planned, Starfleet's Vulcan advisors nearly shut down the program. It was then that Archer decided to stop playing by the rules with help from Robinson and Lieutenant Trip Tucker, Archer modified the engine and he and Robinson performed an unauthorized flight with one of the NX vessels, thereby proving that the engine worked and the program should continue. Archer also formed a life-long friendship with Tucker, who continues to be one of his closest confidants.

Even after this success, Archer still blamed the Vulcans for withholding knowledge and technology that could have accelerated progress on the Warp Five engine. He always had something of a grudge against Vulcans, and his father's death only deepened it. Thus his dealings with the green-blooded race have always been characterized by tension and petulance almost a knee-jerk reaction on Archer's part. In fact, the animosity is mutual; many of the Vulcan delegation on Earth, such as Ambassador Soval, believe Archer is not suitable to be commanding Earth's first Warp-5 starship, preferring the far-less-impulsive Captain Gardner instead. But Starfleet has backed Captain Archer every step of the way. He especially has the full support of Forrest, now an admiral and Archer's direct superior. Forrest and his colleagues trust Archer to apply the best of human values and human judgment in his dealings with other species, however flawed those values and judgments may often be.

Respecting life over political considerations is one of those values which led Archer to launch his ship on its maiden voyage a few weeks ahead of schedule. Upon the famous Broken Bow incident which left a injured Klingon named Klaang in human hands, Archer learned the Vulcans intended to take it upon themselves to return the Klingon to his homeworld as a corpse despite the fact that he was clinging to life in the name of interstellar diplomacy. Appalled at their position, Archer convinced his superiors to let him launch early and take Klaang to Kronos under human supervision, since he had crashed-landed on their soil. Starfleet agreed, but to appease the Vulcans they also agreed to allow one of their officers to be temporarily posted on Enterprise as an observer, or chaperone. Thus Archer was forced to contend with Sub-Commander TPol as his second-in-command, a particularly cynical and humorless representative of the Vulcan race. But as that mission to Kronos went awry due to interference by the nefarious Suliban Cabal, he came to learn that Vulcan individuals can be more complex and unpredictable than he realized. For when Archer was wounded on Rigel X and rendered unconscious for several hours, TPol assumed command and led the ship in pursuit of Klaang's captors, in anticipation of the captain's wishes.

That and other selfless acts by the Vulcan which were crucial to the mission's success led Archer to realize that many of his preconceptions about her race were not entirely justified. So for the benefit of his ship and its ongoing journey, he decided to leave behind his grudges and ask TPol to stay aboard as Science Officer. It is an arrangement that Archer has never regretted, but has always found challenging.

The question of whether to interfere or not in the dealings of others is always a precarious balancing act. At what point do you extend your own morality upon others, and when is it immoral NOT tO' A number of times Archer has made choices which at the moment were consistent with his sense of right and wrong, only to endure consequences for them later. When he discovered that the Vulcans were lying about hiding a surveillance station underneath their monastery at PJem, he turned over the evidence to their militaristic rivals the Andorians. That led to an Andorian attack upon the ancient temple and the laying waste of its ancient relics; Archer got the blame and tensions were heightened between Vulcan and Earth. The incident did have a positive impact on human/Andorian relations, however. When the Vulcans and Andorians entered into another conflict, this time over a small planet, Andorian Commander Shran requested that Archer be brought in to mediate. With Archer's help, the two sides were able to negotiate and come to a peaceful resolution.

Indeed, this trust on the part of the Andorians shows that Archer is becoming more open-minded when it comes to encountering new species. His relationship with TPol has grown into one of mutual respect and trust. Archer provided key support to his science officer when she was sent on an emotionally troubling mission for the Vulcans; she, in turn, was there for him when his good friend and former rival A.G. Robinson died. Archer has also attempted to foster good relationships with all of his senior officers, often inviting them to breakfast in the Captain's Mess. He and Trip remain the best of friends, and enjoy watching water polo matches together. He also has a constant companion in his pet beagle Porthos, who he acquired from an ex-girlfriend's mother.

Archer continues to encounter problems from two of the first hostile forces he encountered in space the Klingons and the Suliban. Despite the fact that Archer has come to the aid of the Klingon Empire before, he was once arrested for conspiring to dishonor former captain Duras. Though the charges were false, Archer was sentenced to life in the dilithium mines on the penal colony of Rura Penthe. Luckily, his crewmates came to his rescue, although he remains a fugitive of the Klingons. They even put a sizeable bounty on his head Archer was kidnapped by a Tellarite looking to collect. He eventually managed to sway the Tellarite to his cause, and once again escaped. Duras, however, refused to give up, and pursued Archer once more, just as the captain was taking Enterprise into the Delphic Expanse. Through some clever maneuvering, Archer managed to avoid the Klingon's ship and eventually destroyed it.

As for the Suliban Cabal, they disrupted Enterprise's first mission by kidnapping Klaang, which led to a strangely personal face-off between the captain and Silik, a genetically enhanced Suliban warrior who knows Archer a little too well and considers him a personal nemesis. Silik is involved in something called the Temporal Cold War, which came home to Enterprise when Archer learned that one of his own crewmen, a steward named Daniels, is actually an operative from the future fighting against the Cabal and the people theyre taking orders from. Everything came to a head when the Suliban made it appear as though Enterprise had destroyed a Paraagan colony, an event that nearly put an end to the ship's mission. Archer was then somehow transported to the 31st century, altering the timeline. With Daniels help, Archer managed to return to his own time and present evidence that the Suliban were behind the Paraagan tragedy. Although the Vulcans wanted to recall Enterprise (considering the crew's somewhat shaky first year), TPol made a convincing argument to allow them to continue, once again demonstrating her allegiance to Archer.

Perhaps Archer's greatest challenge is his newest mission, which is set to take Enterprise into the vast unknown. After a mysterious race known as the Xindi attacked Earth, cutting a devastating swath from Florida to Venezuela, Archer and his crew were ordered home. Along the way, the captain was kidnapped by Silik, who brought him before the mysterious humanoid figure that controls the Suliban Cabal. The figure gave Archer information about the attack, telling him that the Xindi had received information that Earth would one day destroy their homeworld. According to the mysterious figure, they are currently at work on a much larger weapon. Armed with this information, Archer asks Starfleet for a new mission: Enterprise must venture to the perilous Delphic Expanse, where the Xindi are located.

As Archer prepares to face this dangerous new foe, he can at least take comfort in his crew, which has proved to be one of the most loyal in the galaxy. Archer is clearly becoming the prototype for every Starfleet captain to come, perhaps for centuries. As he goes boldly into the unknown, making history with every light-year, Jonathan will never forget what his father used to tell him while they were flying model spaceships on the beach: You cant be afraid of the wind. Learn to trust it.

Join tens of thousands of fellow fans as they converge on the Austin Convention Center at Austin Comic Con to celebrate the best in pop culture. Austin Comic Con brings it all - Movies, Comics, Toys, Video Gaming, Games, TV, Graphic Novels, Horror, Wrestling, MMA, Original Art, Collectibles, Anime, Manga & More! This is Texas best new Comic Con! Austin Comic Con is brought to you by the group who produces the most widely attended Comic Con tour!

For more Austin Comic Con guest and programming updates, become a fan of AUSTIN COMIC CON on Facebook!
Follow us on Twitter by CLICKING HERE!

Save up to 15 percent off the price of tickets by ordering your tickets in advance. Tickets are more at the door.