David Kaye

(Freelance Illustrator/Concept Painter/3D Modeling)

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David Kaye


I grew up drawing since as far back as I can remember. I was born in the year 1988 in New York, and was introduced to the world of comics during the 90s, when I was exposed to the work of Jim Lee, Marc Silvestri and Norm Breyfogle. After several years having been subjected to the 90s anime boom and learning to draw manga, I was reintroduced to the world of American comics by the work of Ed Benes, who remains my biggest artistic influence to this day.

Since then, Ive pursued formalized art education from various different schools: I studied anatomy and figure drawing at the Art Students League in New York City, graphic design at Harvard, and industrial design at the Rhode Island School of Design, and too many more skills and schools to mention.

Im also a self-taught traditional/digital painter, and 3D modeler, with experience in Maya, 3D Studio Max, ZBrush, Blender, and other programs.

In 2006, I got my first job drawing comics for my university newspaper, and in 2008 did illustration for local small-press endeavors. Since 2010, Ive been working with a studio in New York City doing freelance illustration, concept painting and outsourced 3D modeling for a variety of projects.